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  • FlyingMary Beth Scumaci says that the The Fantastic Flying Books of Mr. Morris Lessmore book, film, and app offer potential for creative ELA integration.
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    TILE-SIG Feature: Have You Ever Dreamed of Flying?

     | Sep 13, 2013

    September 13, 2013

    by Mary Beth Scumaci

    Flying Books coverBeing able to fly was always a dream of mine as a child. Secretly, I think I still wish I could. The closest I have come to achieving this goal is through the digital app experience in the amazing and beautifully written and illustrated book, The Fantastic Flying Books of Mr. Morris Lessmore written by William Joyce and illustrated by Joyce and Joe Bluhm. As stated on the Moonbot website, the inspiration for Joyce’s story was “Hurricane Katrina, Buster Keaton, The Wizard of Oz, and a love for books…” 

    Flying websiteThe picture book motivated Joyce and Brandon Oldenburg to create a short film of the story, and their creativity earned them an Oscar for the Best Animated Short Film at the 84th Academy Awards. This short film is a powerful and emotional experience, one that can bring you to tears as you become engaged with the drama and passion of the story. As a teacher, this offers much potential for creative ELA integration. As you show this silent short film to your students, watch their observation, critical thinking, and writing skills come to life. You can then compare the silent film with the book, research both mediums, as well as the lives of the author, illustrators, and Moonbot Studios. Try having the children use their annotation strategy skills while watching the short film, a delightful experience for sure. The picture book and silent film are amazing literacy activities when used together or as standalone experiences. But guess what, there’s more…there’s an app for that! IMAG.N.O.Tron created an app for $4.99 that integrates with the picture book illustrations to bring the book to life.

    Flying appWith book in hand, simply open the app, hold it over the pages and watch as the illustrations come to life while you listen to the story. It won’t take you long to identify the inspiration from Hurricane Katrina and The Wizard of Oz as this digital interactive storybook pulls you into a very windy storm where books, houses, people, and objects are blown about. This digital “pop-up” book takes you on a delightful journey as you listen to the story narration and get lost in the app experience. It is sure to memorize readers of all ages. And the beauty of it all, you must have the book in hand to make this happen. Worried about print copies of books becoming obsolete? Not with genius ideas like this.

    Flying app

    I use this book with my graduate students, children from Kindergarten through grades 12, and take it to events and family functions. It’s a crowd pleaser and a powerful literacy experience that brings digital natives and digital immigrants together. I have seen people, laugh, cry, and become fascinated with the technology. I am passionate about this book and digital experiences. My favorite pages, well that would be all of them, but if I had to select two, they would be pages 21 and 16. On page 21, Mr. Morris Lessmore “gets lost in a book.” After he takes flight, lift the iPad and he flies all over your room—walls, ceiling, and floor—as he is transported through his book journey, then watch and listen as he falls from the sky, safely landing back in the book on page 23. I also love the library scene on page 16.When you see the “Look Up” icon in the bottom right corner, lift the iPad and you feel as if you are in the library, exploring and listening to the “chatter” of the books telling their stories.

    Flying app

    What is more intriguing than comparing a picture book, a film, and app technology? This is a critical literacy experience that integrates the P-12 Common Core Learning Standards, technology, art and fun. In addition, the book comes in several languages so you can incorporate it into your ELL program. For those of you who enjoy author autographed books for your classroom, you can purchase a signed copy of the book on the Moonbot Studios website.

    If you find yourself wanting more of the digital interactive literacy app experience, investigate the apps The Numberlys, A Math Mystery, a story of numbers and letters by Moonbot Studios and Bullseye, an interactive music video where the character You-Me brings the diverse world around him to life, created by The Polyphonic Spree and Moonbot Studios.   

    References

    Moonbot Studios (2013). Retrieved from http://moonbotstudios.com/the-fantastic-flying-books-of-mr-morris-lessmore-storybook-app/

    The Review Wire (2013). Retrieved from http://www.thereviewwire.com/2012/07/27/fantastic-flying-books-of-mr-morris-lessmore-book-and-app-review-the-review-wire/

    iTunes (2013). Retrieved from https://itunes.apple.com/us/app/bullseye-by-polyphonic-spree/id448080302?mt=8 

    Silicon Bayou News (2013). Retrieved from http://siliconbayounews.com/2012/01/12/moonbot-studios-unveils-the-numberlys-an-epic-interactive-storybook-app/ 

    YouTube (2013). The Fantastic Flying Books of Mr. Morris Lessmore Short Film. Retrieved from http://www.youtube.com/watch?v=2XrvZN6B2UM

    YouTube (2013). 84th Academy Awards. Retrieved from http://www.youtube.com/watch?v=B9rme79ptdA

    Mary Beth ScumaciMary Beth Scumaci is a Clinical Assistant Professor at Medaille College in Buffalo, New York.

    This article is part of a series from the International Reading Association Technology in Literacy Education Special Interest Group (TILE-SIG).



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  • With the recently released Steve Jobs biopic, Apple’s legendary founder and pitchman is back in our national psyche. We can all agree that Jobs changed how we view design and creativity by elevating the quality and tools of many of the technologies we use every day. He was also a natural showman, and his Apple speeches were must-watch events for Apple fans around the globe.
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    Teachers: You, Too, Can Present Like Steve Jobs

    by Amanda Richardson
     | Sep 12, 2013
    With the recently released Steve Jobs biopic, Apple’s legendary founder and pitchman is back in our national psyche. We can all agree that Jobs changed how we view design and creativity by elevating the quality and tools of many of the technologies we use every day. He was also a natural showman, and his Apple speeches were must-watch events for Apple fans around the globe.

    p: acaben via photopin cc
    To better engage their students this school year, teachers can learn a great deal from the undisputed king of tech presentations. Wouldn’t it be amazing to have students raving about your recent history lecture or biology talk like they would the latest iPhone or iPad?

    At Prezi, we love helping anyone—especially educators—share their ideas more effectively. It’s a main reason why Prezi now has over 27 million users in more than 190 countries, including millions of teachers and students. To deliver a lecture like the Steve Jobs of the classroom, try the following simple tips and tricks.

    1. Engage students through storytelling.

    Steve Jobs was a master storyteller who used stories to connect emotionally with his audience. Unfortunately, many students have become numb to conventional classroom presentations, where they’re confronted with slide after slide containing too much information in quick, disjointed succession.

    As a teacher, you can tell better stories by revealing “how” something happened in addition to just the “what” or “why.” Visual tools can really help support this storytelling. For instance, Prezi’s zooming canvas lends itself to storytelling because it naturally shows the connections between all of the details. Other visuals such as props, photos, or YouTube clips can help convey you story, too.

    2. Communicate both the “forest” as well as the “trees.”

    Steve Jobs was famous for presenting the big picture vision of his ideas without neglecting the fine details. Many teachers are good at either of these things, but you can build a much better classroom presence by keeping both in balance. Seek to highlight the interesting details of a topic, but force yourself to keep coming back to the main idea.

    Students will actually learn this by example: They will naturally observe how you keep the logical progression going from smaller supporting topics to the bigger picture and will naturally channel this experience when giving their own speech in front of an audience.

    We’ve even worked hard to build this kind of balanced communication directly into Prezi. Rather than being stuck in a static slide, with no context of where you came from or where you’re going, Prezi’s zooming canvas empowers you to show the big picture and then zoom in on the details. This adds relevant context to your idea by presenting an integrated view of how each detail relates to each other and to the overarching concept you’re trying to convey.

    3. Make presentations more collaborative.

    Steve Jobs spent months on his presentations, collaborating with colleagues and even responding to customer emails. Encourage students to not only interact vocally but allow them to make additions to your talk, making it a lively “streaming” presentation of sorts. This will create a classroom experience that’s bilateral as opposed to unilateral, where information is flowing from teacher to student and vice versa, thus encouraging the creativity of the audience.

    Students will learn not only the content of your presentation, but also the power of working and collaborating with others. That’s a great skill to have no matter what career they may choose.

    This is also one aspect of Prezi that I’m really proud of: It’s great for interactive classroom sessions or group projects. Using Prezi, you or your students can collaborate in real time with up to 10 others, whether in the classroom or at home, to brainstorm and create your presentation on one shared virtual whiteboard. Some teachers have even told us that students who won’t normally participate in a class discussion verbally will do so electronically through Prezi.

    4. Strive for portability and accessibility.

    Because Steve Jobs wanted to maximize the impact of his presentations, he shared them with fans all over the world. Make your presentations shareable, searchable and easy to download on the web through various tools that are available to you for free. Encourage your students to download and study your presentations, and to perhaps create presentations themselves and store them online for your class to later discuss.

    If you’d like to use Prezi for this, we always store your presentations in the cloud for easy access from anywhere—even from an iPhone or iPad. We’ve found that teachers love it because if a student misses a presentation in class he or she can still view the presentation from home with no extra effort on the teacher’s part. In addition to Prezi, there are multiple tools that can help facilitate this process—such as Evernote for notetaking and Dropbox for sharing files.

    Even though we can’t all channel Steve Jobs’ legendary on-stage charisma that doesn’t mean we can’t all learn something important from his unique presentation skills. By putting to use these techniques and tips, you will not only present like Steve Jobs, but your students can, too.

    This is a highly developed skill that they will need as they progress from job to job and work their way up the career ladder, no matter what their chosen industry may be.

    Amanda Richardson is Prezi’s head of product. Whether she is helping users browse great presentations at prezi.com or making Prezi’s desktop and mobile apps elegant and easy to use, she focuses on finding ways to inspire others to share their ideas and stories—including millions of teachers and students.

    © 2013 Amanda Richardson. Please do not reproduce in any form, electronic or otherwise.


    TILE-SIG Feature: Composing Online with Prezi—Beyond the Traditional Slide Show

    Presentation Apps: A New Take on an Old Task
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  • Let's Laugh!These new K-12 books reviewed by CL/R SIG members are sure to get laughs from your students, and maybe a few smiles from you as well!
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    Let’s Laugh! Book Reviews

    by the CL/R SIG
     | Sep 11, 2013

    Let's LaughWhether it’s after a particularly bad day, to break a sad mood, or to disrupt a monotonous routine, there are times everyone needs to laugh. Laughter helps us relax and look at the comical parts of life. Books can play a key role at these times. They have the power to transport us outside of ourselves and our day-to-day lives, see the humor in our own beliefs and actions, and take life less seriously for a while. In this week’s book review column, members of the International Reading Association’s Children’s Literature and Reading Special Interest Group highlight books that challenge the realities we live with, from concern about what others think and say to fear and distrust of the unfamiliar to dealing with head lice, in comical ways that spark smiles and laughter.

     

    GRADES K-3

     

    Escoffier, Michael. (2013). Brief thief. Illus. by Kris Di Giacomo. New York: Enchanted Lion Books.

    Brief ThiefAfter having breakfast and sunning himself on a rock, Leon, a chameleon, has to “go poo.” He finds a tree and when he’s finished, discovers too late that there is no toilet paper left. All Leon can find at first are leaves and grass until he comes upon an old pair of red underpants “full of holes.” After using the underpants, Leon tosses them into the bushes and goes back to his rock. Before long, Leon’s “conscience” speaks to him because he touched someone else’s things. Leon realizes his conscience may be right, finds the underpants he tossed in the bush, and scrubs them clean. After hanging the clean underpants up to dry, Leon runs away. It is then that his “conscience” appears as an angry rabbit wearing a red cape and costume. The rabbit claims the underpants, puts them on his head (with his ears through the leg holes and other holes for his eyes) and flies away. This comical book is one everyone will enjoy.

    - Prisca Martens, Towson University, Towson, Maryland

     

    Dumont, Jean-Francois. (2013). The chickens build a wall. Grand Rapids, MI: Eerdmans Books for Young Readers.

    The Chickens Build a WallWhen a hedgehog appears in the middle of the barnyard, the animals don’t know who he is or what to think. As they look more closely at him, the scared hedgehog curls into a ball. The next morning, when the hedgehog is gone, the animals get nervous. Where is he? Is he a thief? At the rooster’s suggestion, the chickens decide to build a wall around the henhouse to protect themselves. While the other animals watch, questioning the value of such a project, the hens spend the winter building a wall until it reaches far above the henhouse. As the chickens celebrate the completed wall, the hedgehog emerges from under the straw where he’s been sleeping. The hens and hedgehog get to know each other while the hens cut the door they’d forgotten to make. Before long, they’re not afraid of each other, the hedgehog stays, and the wall comes down. This story about becoming friends with others, even those who are different, and tearing down walls that separate is delightful. 

    - Prisca Martens, Towson University, Towson, Maryland

     

    Gravett, Emily. (2013). Again! New York: Simon & Schuster.

    Again!It's time for bed, and Cedric the dragon wants to hear a story. His mother reads Cedric his favorite book, the story of another dragon named Cedric who stays busy snatching princesses and tormenting trolls and has never in his life ever been to bed. When Mother finishes the story, Cedric politely asks, "Again?" Even though she's tired, Mother re-reads the book to each of Cedric's repeated requests, each time changing the text of the story in ways that encourage Cedric to go to sleep. When Mother falls asleep during a reading, wide-awake impatient Cedric turns red and roars loudly, “AGAIN!” over and over, burning a hole not only in his own book but also a die-cut hole through the book the reader is holding. The front endpapers show Cedric getting ready for bed and the back endpapers the princess and trolls trying to climb back into the story after falling out through the burned hole. The playful illustrations enhance the story and display the intensity of Cedric’s changing emotions. This delightful book will be one children want to hear “Again!” and often.  

    - Prisca Martens, Towson University, Towson, Maryland

     

    Shannon, David. (2013). Bugs in my hair! New York: Blue Sky Press/Scholastic.

    Bugs in my Hair!David Shannon takes on the embarrassing subject of head lice in his new book Bugs in My Hair. He tackles such topics as what lice are, how they spread, remedies for getting rid of them (the most powerful being Mom and her weapons), and how lice sometimes return. Facts, such as “Lice eggs are called ‘nits’ and “Dogs don’t get head lice”, are shared in comments marked with asterisks. The hilarious illustrations of the boy and his friends, his mom, and especially the lice themselves, including one who resembles Dracula and another named Bugzilla, add to the enjoyment. Shannon dedicated the book “To moms everywhere and their battle-tested anti-lice weapons.” This book is sure to have readers laughing…and itching!

    - Prisca Martens, Towson University, Towson, Maryland

     

    GRADES 4-6

     

    Krull, Kathleen, & Brewer, Paul. (2013). The Beatles were fab (and they were funny). Illus. by Stacy Innerst. New York: Harcourt.

    The BeatlesIn this book Kathleen Krull and Paul Brewer take a look at the Beatles’ career, highlighting their sense of humor. Starting with the John, Paul, George, and Ringo forming a band and naming their group, the book chronicles their ups and downs, from their first days playing clubs in England and Germany for very little money to the height of their popularity to the time when they decided to separate. Funny things that happened along the way are shared, such as a policeman carrying Ringo over his shoulder to get him out of the crowd to safety; Paul saying, “no, no, no” to his father begging him to change the “yeah, yeah, yeah” line in “She Loves You” to “yes, yes, yes”; and, fans throwing jellybeans, the Beatles’ favorite candy, at the stage when they were performing. In addition, a full page is devoted to each band member and their best joke lines. The playful caricatures in the illustrations add to the fun of the book.

    - Prisca Martens, Towson University, Towson, Maryland

     

    Weulersse, Odile. (2013). Nasreddine. Illus. by Rebecca Dautremer. Grand Rapids, MI: Eerdmans Books for Young Readers.

    NasreddineAfter Nasreddine helps his father Mustafa load a basket of dates on their donkey’s back, he walks behind the donkey, while his father rides, to the market in the city. Near the city gate someone comments about the lazy man who rides and makes his son walk. While Mustafa does not let the comment bother him, Nasreddine is embarrassed and goes home. In subsequent trips, Nasreddine responds to the criticisms he hears each time by, for example, arranging for Mustafa to walk while he rides and on another trip for them both to ride. After further criticism from others, Nasreddine suggests that he and Mustafa carry the donkey, at which point Mustafa explains that it’s a mistake to listen to everyone because people always find reasons to criticize. The message Nasreddine learns (“You can’t be afraid that other people will judge you or make fun of you”) comes through clearly in this charming book with Middle Eastern flavor.

    - Prisca Martens, Towson University, Towson, Maryland

     

    GRADES 7-12

     

    Freedman, Paula. (2013). My Basmati Bat Mitzvah. New York: Amulet.

    My Basmati Bat MitzvahTara (Hindi for “star”) Feinstein, a young girl who lives in New York with her Jewish father and Indian mother, is not only busy hanging out with her friends Ben-o and Rebecca and working on her robotics project, among other things, she’s attending study sessions with her rabbi in preparation for her upcoming Bat Mitzvah. In the midst of the everyday dramas in her life, which include dealing with the mini-catastrophes that accompany it, Tara begins to wonder about her cross-cultural identity, what it means to have a Bat Mitzvah, her faith, and how to balance her Jewish and Indian-Hindu identities. This coming-of-age story includes a little romance but primarily focuses on the themes of family and friendship. Tara is a fun, likeable character and readers will relate to her struggles, strength, vulnerability, and honesty. The book includes a glossary – Tara’s “Handy Hindi-Hebrew-Yiddish-English Vocabulary Guide (with a little bonus Punjabi)” – in the back.

    - Prisca Martens, Towson University, Towson, Maryland

     

    Yolen, Jane, & Stemple, Heidi E. Y. (2013). Bad girls: Sirens, Jezebels, murderesses, thieves & other female villains. Illus. by Rebecca Guay. Watertown, MA: Charlesbridge.

    Bad GirlsDelilah, Anne Boleyn, Bloody Mary, Catherine the Great, Calamity Jane, Mata Hari, Ma Barker, Typhoid Mary. These are some of the twenty-six infamous females mother-daughter team Jane Yolen and Heide Stemple present in this fascinating collection of short biographies. The authors provide a two-to-four page summary of each female’s life and exploits, accompanied by a portrait done by illustrator Rebecca Guay. Following each biography is a humorous one-page comic strip of Yolen and Stemple discussing whether the woman is guilty or innocent. The authors invite readers to reconsider any previous thoughts on the “bad girls,” showing there are two sides to every story. Are these females really “bad” or are they just misunderstood? What role did history itself play in our judgments of them?  An extensive bibliography on her female at the end of the book points readers to where they can go for further information on each “bad girl.”

    - Prisca Martens, Towson University, Towson, Maryland

     

    These reviews are submitted by members of the International Reading Association's Children's Literature and Reading Special Interest Group (CL/R SIG) and are published weekly on Reading Today Online. The International Reading Association partners with the National Council of Teachers of English and Verizon Thinkfinity to produce ReadWriteThink.org, a website devoted to providing literacy instruction and interactive resources for grades K–12.

     

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  • Have you ever thought about incorporating video games into literacy and math? YES! You read it correctly: Video games. Literacy. Math. It all began when I was thinking, “How could I engage my students in learning the process of citing evidence, summarizing, evaluating material, and using problem-solving skills?” I determined the best way was to incorporate gaming into the classroom.
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    Did You Say Citing Evidence Using Video Games? Incorporating Gaming in the Classroom

    by Brandi Leggett
     | Sep 10, 2013
    Have you ever thought about incorporating video games into literacy and math? YES! You read it correctly: Video games. Literacy. Math.

    p: cross-stitch ninja via photopin cc
    It all began when I was thinking, “How could I engage my students in learning the process of citing evidence, summarizing, evaluating material, and using problem-solving skills?” I determined the best way was to incorporate gaming into the classroom. My students love playing video games, so why not come up with a project where they could design their own?

    The easiest website I have found for beginners is Sploder because there is no programming skill required. On this site, anyone can use their creativity and imagination to make games online and share them with the world.

    The mission of Sploder states: “We aim to create a place where young people can express their creative ideas and reward each other through positive feedback and encouragement.” (Read more about this in their online message to parents and teachers here.)

    To get started, you need to create a class login and password. By doing this, students are able to save their game to one location. There is no limit to the number of students who can be logged in to your account at the same time. Once logged in, students choose the make the game option, then have the chance to create a retro arcade style game (8-bit graphics and all!), platformer style game (often referred to as a “run and jump”—think Super Mario Bros.—with adventure elements), or a puzzle. I always have the students begin with the platformer creator style because it is more effective when students begin blogging about their games.

    On the platfomer creator, the students begin designing their level by adding blocks, tiles, walls, floors, and enemies. Looking for sound? Sploder has music already uploaded to their site to choose from. Once students feel their level is complete, they are able to hit the test button, where they can try their level out. If one level is what you are looking for, press the publish button, give your game a title, and it is ready for the world to play. If you are looking for your students to build upon level one, they will need to click on the arrow next to the level button to add another level.

    After completing their game, I have my students log on to their Kidblog accounts and summarize their game. They have to talk about each level, explaining problem-solving strategies they used while creating their game. After doing this, they have to explain what they feel are the strengths and weaknesses of their game and what they would do differently next time they create their game. Next, they respond to two of their classmate’s summaries.

    Afterwards, I pair students to play each other’s game using the random name picker on ClassTools.net. Students play each other’s game two times. First, they play it for pure enjoyment. The second time they play it, they focus on citing evidence about the game for their evaluation. The students are required to write an evaluation of their classmate’s game on the blog, using at least three examples of evidence from the game to rate it, while also determining whether they would purchase it.

    Students use Fodey, a free web 2.0 newspaper clipper generator to write a newspaper article advertising their game.

    Finally, family members play the students’ games for homework. They complete a form explaining whether or not they would purchase the game.

    To gain more understanding about game design, and pursuing video game design as a career option, I am going to use Skype in the Classroom to connect my students with an expert that can answer questions about the complexity of gaming.

    Once the students are ready for more gaming intricacy, feel free to use Scratch, another free site where students are able to create games, stories, and animations.

    Still feeling skeptical? Although not all video games provide rich learning experiences, research has shown that gaming teaches students critical thinking skills, problem-solving, collaboration/communication, and social literacy.

    So what are you waiting for? Let the students be creative while incorporating critical skills they will need to compete on the global market.

    Brandi Leggett is a National Board Certified Teacher in Middle Childhood Generalist. She received her Master’s in Elementary Education from Arcadia University in Glenside, Pennsylvania. She currently teaches third grade at Prairie Ridge Elementary in Shawnee, Kansas.Her classroom website is www.usd232.org/bleggett and classroom blog is http://teambleggett.blogspot.com/.

    © 2013 Brandi Leggett. Please do not reproduce in any form, electronic or otherwise.
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  • Tammy RyanTammy Ryan introduces three apps—Fotobabble, Pic Collage, and Explain Everything—to help integrate technology into vocabulary lessons.
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    TILE-SIG Feature: Using Apps to Facilitate Vocabulary Learning

     | Sep 06, 2013

    by Tammy Ryan

    There are many exciting ways you can use apps and digital tools to foster vocabulary development and students’ interest in words. This blog introduces three apps, Fotobabble (free), Pic Collage (free), and Explain Everything ($2.99) to assist you in integrating technology into vocabulary instruction. These apps are useful in any content area, in any grade, and include multimedia tools to enhance vocabulary development through the important modes of reading, writing, audio, graphics, and video. These apps are flexible and easy to navigate to make creating and learning vocabulary with digital tools an engaging experience.

    Fotobabble App - Tammy RyanFotobabble allows users to take a new photo or insert a photo from the camera roll. After inserted to a page, users select a frame, choose various editing effects, and add stickers, drawings, and text. Then, users record themselves adding information about the photo. For example, the example shows how a first grade teacher used the app to scaffold student’s learning of vocabulary taught during a Johnny Appleseed unit. Students took and inserted a photo of the unit’s word wall. Next, students recorded themselves saying the words. The video was then shared to the class Facebook page. At home, students practiced saying the words before playing the video to check their pronunciation and word reading. You can also share Fotobabble with Twitter and email to family members and friends to extend the learning experience. This activity is especially helpful to scaffold English language learners understanding of academic vocabulary.

    Pic Collage App - Tammy RyanPic Collage allows users to take and insert a new photo, photos from the camera roll, Web, Facebook, or Instagram. Tools include adding a background, frame, text, and stickers. The example demonstrates how fourth graders used the app to demonstrate their growing understandings of erosion. A collaborative group of students searched the Web for a background image to insert to a page. Then, they searched the Web for images depicting erosion. After discussing how and why various images illustrated erosion, the students clicked on six images that immediately downloaded into frames on the page. Next, the students typed, enlarged, and centered the title, Types of Erosion, on the page before sharing their learning with the class. Other options to share Pic Collage include Facebook, Twitter, Tumbler, Instagram, and email. The app is useful to extend vocabulary knowledge of words with multiple meanings and shades of meaning. Photos can be inserted to frames and text can be inserted next to the photo containing the vocabulary. Or in math, students can locate and label various geometric shapes.

    Explain Everything App - Tammy RyanExplain Everything is a screencasting app. Users enter images, videos, and text to a blank slide. Tools include inserting arrows to direct attention and text highlighting options. In this example, a ninth grade team of students created a presentation on the endangered green sea turtles. Images, videos, and vocabulary specific to the turtles were inserted as text. Students referred to the list of vocabulary and images while recording themselves sharing their knowledge about sea turtles. The video was uploaded and shared in Google Drive. Other options to create with this app include taking and inserting a new picture or video or inserting objects from the camera roll, iTunes, Dropbox, Evernote, Google Drive, PDF files, and from the browser. After objects are inserted, users can play videos, zoom into the video, write directions, and highlight text while recording their voice. With scaffolding and support, teachers and students can use this app in various ways to personalize students’ vocabulary development and interest in words.

    To learn additional ways you can integrate technology into vocabulary instruction, read eVoc Strategies: 10 Ways to Use Technology to Build Vocabulary by Bridget Dalton and Dana Grisham, The Reading Teacher, 2011, 64(5), pp. 306-317.

    Tammy RyanTammy Ryan is from Jacksonville University, Jacksonville, Florida. This article is part of a series from the Technology in Literacy Education Special Interest Group (TILE-SIG).

    This article is part of a series from the International Reading Association Technology in Literacy Education Special Interest Group (TILE-SIG).


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