Literacy Now

Teaching With Tech
ILA Membership
ILA Next
ILA Journals
ILA Membership
ILA Next
ILA Journals
    • Teaching With Tech
    • Literacies
    • ~7 years old (Grade 2)
    • Job Functions
    • Digital Literacies
    • Student Engagement & Motivation
    • Innovating With Technology
    • Teaching Strategies
    • Digital Literacy
    • ~13 years old (Grade 8)
    • Topics
    • ~9 years old (Grade 4)
    • ~8 years old (Grade 3)
    • ~6 years old (Grade 1)
    • Blog Posts
    • ~5 years old (Grade K)
    • ~4 years old (Grade Pre-K)
    • ~18 years old (Grade 12)
    • ~17 years old (Grade 12)
    • ~16 years old (Grade 11)
    • ~15 years old (Grade 10)
    • ~14 years old (Grade 9)
    • ~12 years old (Grade 7)
    • ~11 years old (Grade 6)
    • ~10 years old (Grade 5)
    • Student Level
    • Tutor
    • Teacher Educator
    • Special Education Teacher
    • Reading Specialist
    • Literacy Education Student
    • Classroom Teacher
    • Administrator
    • Content Types

    Digital Beginnings With Video

    By Karen Pelekis
     | Feb 12, 2016

    Elephant VideoWhere should I start? Teachers who are interested in incorporating digital tools in their classrooms often ask this question. One answer is: Add videos to your mix of teaching materials.

    Videos are versatile; they can be used in numerous ways to enhance any unit of study. They are readily available for free on YouTube. They are easy for teachers and students to use, and no special software or equipment is needed. Best of all, videos are a powerful way to enrich what and how you already teach. For example, your students can take virtual field trips, observe changes over time with time-lapse photography, and learn directly from experts.

    The use of videos requires mostly both time and thought. The key to making them work involves selecting, saving, and sharing. The following suggestions can help make your digital beginnings more manageable and successful.

    Selecting videos

    Finding just the right video to improve a unit of study is exciting. The video might help explain a difficult concept, reinforce material, or provoke discussion. Before you search YouTube, think about how some information might be easier to understand with the audio and visual components a video provides. As you start to search, be open to exploring some unexpected videos that come up for your topic, because sometimes they end up being the best ones to use. As you choose the videos that suit your goals, make sure to watch all of them to the end, in case there are any inappropriate surprises.

    Saving videos

    Once you have found the videos, saving them properly is important. The videos on YouTube do not always stay on YouTube, and it is disappointing when videos you want to use are no longer available. To keep a copy, use Offliberty. The site saves a video in just a few easy steps. The added benefits to saving videos are that they can be viewed without having to rely on Internet access and students do not need to go to YouTube to obtain them. Once you have the videos, it is simple to store them on your computer with each unit of study having a folder containing all the digital resources you use.

    Sharing videos

    The easiest way to share videos is by showing them to a group of students using an interactive whiteboards or a classroom computer. For students working in smaller groups or individually at multiple devices, one way to provide videos is through a shared folder if your school network is set up for it. The teacher drops the videos in a desktop folder that can be accessed by each student. If this option is not available, posting them on a site that is easily accessible to students, like a teacher page, may be necessary.  

    Videos can be incorporated in a variety of ways, such as introducing a unit, explaining information, demonstrating concepts, reviewing material, supplementing homework, or assessing understanding. They offer opportunities for deep examination, lively discussion, improved comprehension, and written reflection. Videos bring new life to old units of study and make new units easier to teach. They are free, readily available, easy to use, and enriching. For teachers interested in introducing digital tools in their classroom, using videos is one good place to start.

    Karen Pelekis is a first-grade teacher at Greenacres Elementary School in Scarsdale, NY. 

    This article is part of a series from the Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    Read More
    • Blog Posts
    • Administrator
    • ~18 years old (Grade 12)
    • Teaching With Tech
    • Digital Literacies
    • Innovating With Technology
    • Teaching Strategies
    • Digital Literacy
    • Literacies
    • 21st Century Skills
    • Foundational Skills
    • Topics
    • ~9 years old (Grade 4)
    • ~8 years old (Grade 3)
    • ~7 years old (Grade 2)
    • ~6 years old (Grade 1)
    • ~5 years old (Grade K)
    • ~4 years old (Grade Pre-K)
    • ~17 years old (Grade 12)
    • Job Functions
    • ~16 years old (Grade 11)
    • ~15 years old (Grade 10)
    • ~14 years old (Grade 9)
    • ~13 years old (Grade 8)
    • ~12 years old (Grade 7)
    • ~11 years old (Grade 6)
    • ~10 years old (Grade 5)
    • Student Level
    • Tutor
    • Teacher Educator
    • Special Education Teacher
    • Reading Specialist
    • Literacy Education Student
    • Literacy Coach
    • Librarian
    • Classroom Teacher
    • Content Types

    Telling Stories Through Virtual Reality

    By William C. Yang
     | Feb 09, 2016

    shutterstock_189269807_x300This fall, I discovered my New York Times delivery newspaper package was bulkier than normal. Attached to the newspaper was the New York Times’ version of Google Cardboard—a foldout cardboard viewer in which you can mount your smartphone and experience virtual reality (VR). More than 1.2 million home subscribers of the newspaper received a cardboard viewer to coincide with the launch of the VR film that accompanied The New York Times Magazine article, “The Displaced.” 

    After a quick download of the NYTimes VR apponto my smartphone, I went into the viewer and experienced a heart-wrenching story of three children who have been displaced from their homes by war. I was immersed in a 360-degree environment of their war-torn towns and listened to children narrate their own stories in their native languages while I read the translation in the viewer. One can’t help but feel for what the children are going through as you watch them walk through destroyed buildings that were once their homes or their school or wait on a field as relief efforts drop food from planes in the sky. The VR film not only complemented the text article but also transformed it for the reader. The combination of using 360-degree footage with sound and text provided a unique experience, and this format may provide us with new ways to tell stories.

    While VR applications have been around since the 1990s, recent improvements in technology have made it accessible through a handheld device. The VR format has been revitalized thanks to affordable viewers including the Oculus, Samsung Gear, and Google Cardboard along with a number of apps you can download for free. Many of these apps provide us with examples of nonfiction and fiction examples of how this format can be used to tell stories. The Vrse app highlights their collaboration with the The New York Times along with other stories and concerts they’ve developed. You can view other journalistic stories through the VRStories app produced by Gannett and available for iOS and Android. The Discovery VRapphas a number of stories where you can walk alongside wildlife or even walk in space. For lovers of fiction, there are a number of immersive stories that can be found through the Google Spotlight Storiesapp for iOS and Android. These are a few examples of the growing number of authors, media makers, and software developers who are teaming up to develop creative ways to tell stories in this format.

    The potential for VR as a learning tool in K–12 schools has yet to be discovered. Google is bringing VR to schools through their Expeditions Pioneer Program. The educational division will come to your school with a set of devices and Cardboard viewers to engage students with content area studies in geography and social studies. Students can begin to experiment with creating their own environments using apps such as Sphere and incorporating them into their online writing. Although the technology for students to author their own VR stories is not yet accessible easily for schools, students can study the unique features of this format and the ways VR is being used to tell a story.

    By studying new formats such as VR, learning to author with media, and engaging with the process of writing, students can develop their creative capacity to innovate and create a compelling story not just in a VR format but also in multiple and new formats. As the technology continues to improve and more virtual reality stories emerge, we are reminded that the way we tell stories is also evolving.

    William Yang is an assistant principal at the Roaring Brook School in Chappaqua, NY. He is also on Twitter.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    Read More
    • ~8 years old (Grade 3)
    • Foundational Skills
    • ~7 years old (Grade 2)
    • Job Functions
    • Innovating With Technology
    • Teaching Strategies
    • Digital Literacy
    • Literacies
    • 21st Century Skills
    • Student Level
    • Topics
    • ~9 years old (Grade 4)
    • ~6 years old (Grade 1)
    • Teaching With Tech
    • Digital Literacies
    • ~5 years old (Grade K)
    • ~4 years old (Grade Pre-K)
    • ~18 years old (Grade 12)
    • ~17 years old (Grade 12)
    • ~16 years old (Grade 11)
    • ~15 years old (Grade 10)
    • ~14 years old (Grade 9)
    • ~13 years old (Grade 8)
    • ~12 years old (Grade 7)
    • ~11 years old (Grade 6)
    • ~10 years old (Grade 5)
    • Tutor
    • Teacher Educator
    • Special Education Teacher
    • Reading Specialist
    • Literacy Education Student
    • Administrator
    • Blog Posts
    • Classroom Teacher
    • Content Types

    Connected Kiwis: Blogging With Students in New Zealand

    By Katie Stover
     | Feb 05, 2016

    fig 1 about ozzyBloggers from around the world can connect and communicate in real time. Blogging as a digital platform to share ideas, opinions, and information in multimodal formats such as text, image, audio, and video allows young students to generate content for an authentic audience beyond the teacher.

    For instance, year two students at Point England School in Auckland, New Zealand, created blogs to communicate with education students at Furman University in South Carolina. This partnership was established prior to the university’s study abroad program to explore international perspectives of education and visit schools in New Zealand. The use of technology to connect prior to their travel allowed these two groups from opposite sides of the globe to learn about each other, their communities, and the role of digital citizenship when communicating in online spaces.

    Both sets of students created their own blogs using Blogger and were then paired up to share. They began with a multimodal “All About Me” post including image, video, and text to get to know each other and become familiar with the technology. In Ozzy’s blog, he shared about where he lives, some of his favorite things, and mentioned the use of iPads in his classroom.

    The second blog post focused on information about their communities. Ozzy posted about the traditional Maori waka, or canoe, that was at his school as part of a cultural celebration.

    He later posted about Anzac Day, a holiday celebrated in New Zealand to honor fallen soldiers during war. Ozzy’s posts helped Ashley, his buddy from the United States, learn more about the culture in New Zealand.

    His blog is public, so anyone from around the world can view it and learn about Ozzy and life in New Zealand. In fact, his blog was visited by users in 165 countries. As he says, “Anyone can see my blog… because it is on the Internet.” Ozzy understands the significant role blogs can play to connect with the larger online community, making our global world much more accessible.

    Using a blog as a shared space to bring together two communities halfway around the world  fostered a sense of a digital community. When the university students arrived in New Zealand and met their buddies face-to-face, a clear connection was already established. When the college students arrived, Ms. Nalder’s year two students, in matching red uniforms, were gathered on the carpet reading with their teacher. In unison, they all whipped their little heads around to see the long-awaited American visitors.

    fig 4 rangi and abigailRangi, a year two student, jumped up, ran over to Abigail, her American blogging buddy, and wrapped her arms around her. She then eagerly grabbed her iPad and promptly displayed Abigail’s blog. Rangi instantly recognized Abigail and explained that her favorite part of blogging was “meeting our buddies on the computer.” Abigail agreed, “I am so thankful for the way this blogging project allowed me to connect with this beautiful girl who lives on the other side of the world. Meeting her face to face is one of those memories that I will hold on to for a lifetime.”  

    Blogging mediates literacy practices for today’s global citizens while connecting us despite the miles between us. Some suggested websites for blogging in the classroom include Kidblog, Edublogs, and Quadblogging.

    Katie Stover is an assistant professor of Literacy Education at Furman University in Greenville, SC. She can also be found on Twitter.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    Read More
    • Content Types
    • Digital Literacies
    • Teaching With Tech
    • Job Functions
    • Student Level
    • Topics

    What Are We Hoping Augmented Reality Texts Will Augment?

    by Paul Morsink
     | Jan 29, 2016

    AR text dinosaur“Awesome! (The T. rex) exploded the crate!”

    “It’s like you’re holding it!”

    “Can you make it roar? Press the button.”

    “Try to make it run or jump.”

    “Can T. rexes jump?”

    This snippet of dialogue between three 8-year-old boys exploring an augmented reality (AR) informational book vividly captures the excitement and engagement of young readers discovering a new reading technology. In this case it’s an AR pop-up book about dinosaurs of the kind described by Joan Rhodes. The boys’ excitement is contagious.

    At the same time, the snippet also illustrates some legitimate concerns we may have:

    • Highly engaging AR features may lead to misconceptions (e.g., Children inferring that dinosaurs are alive today and can be captured in crates)  
    • Technology learning may eclipse content learning (e.g., Children may learn more about controlling the movements of a digital T. rex on a tablet than about T. rex anatomy, evolution, and so on.)
    • AR texts may create expectations about what reading should look like and feel like that then actually make it harder for readers to engage in sustained, effortful reading and thinking with non–AR texts (e.g., “This book is boring—it doesn’t have any pop-ups”)

    To be fair, the snippet of dialogue also contains a comeback to these concerns. The last boy asks, “Can T. rexes jump?” AR enthusiasts believe that’s what an AR reading experience can do—ignite curiosity and thoughtful inquiry. Without an AR text, some kids might never become interested enough to ask questions. You need the AR to lure readers in. Once they’re engaged, you can try to deepen the thinking and the conversation.

    This comeback may be especially persuasive to parents and teachers who fret that their children will not otherwise pick up a book at all. Still, whatever the current reading habits and motivation level of the children we’re working with, it makes sense to ask, “What exactly are we hoping to augment with AR texts?”

    Aspects of learning we care about and want to monitor for growth include the following:

    • Minutes our students spend “on task” with books
    • Underlying motivation to read
    • Level of curiosity about a particular topic or about the world in general
    • Vocabulary growth
    • Quantity of classroom talk (with peers and with us) generated by books
    • Quality of the talk generated by books
    • Depth of their understanding of key concepts
    • Comprehension and recall of essential information

    Which of these would you prioritize with the students you work with? What other indicators of learning would you want to track?

    It’s not the tech that’s good or bad—it’s the ways tech is used

    There is an urgent need for more research on the impact of e-books, AR books, and other digital media on the reading behaviors and outcomes of diverse learners of all ages. Recent studies with young children by researchers at Wake Forest University and Northern Arizona University suggest mixed effects, with traditional print texts outperforming digital texts and toys with regard to the quality of verbal interactions among readers and comprehension and recall of information. However, drawing big conclusions from a small number of small studies would be a mistake.

    It can also not be repeated often enough: Technology by itself doesn’t cause anyone to learn better or worse. It’s how technology is used, in context and with purpose, with or without particular forms of guidance, that may improve—or impede—learning.

    Further, often, a difference in a single factor may make a big difference. For example, if students have little or no background knowledge about a given topic (e.g., dinosaurs), an AR book may lead to misconceptions. However, with students who have just a bit more background knowledge, the same AR book may stimulate all sorts of powerful learning—with students learning basic facts but also noticing inaccuracies, fact checking details, constructing arguments, and so on. Indeed, you might purposefully choose a poorly made AR book to teach a memorable lesson about fact checking!

    Every teacher needs to be a researcher

    If you’re lucky, you’ll find a study that comes close to testing exactly what you want to know about—the impact of a particular AR book and intervention very similar to the one you’re considering on learners very similar in age and background to your students. More likely, though, you’re going to have to rely on studies that aren’t exactly “spot on” to inform and guide your decisions.

    And it’ll be up to you to decide which factor(s) or indicator(s) you want to track, informally or systematically, to decide whether that new AR book you’ve decided to use with learners is actually having the impact you want. In an age of such rapid innovation and change, we all need to be researchers.

    Paul Morsink is an instructor in the MAET program at Michigan State University.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    Read More
    • ~4 years old (Grade Pre-K)
    • Teaching Strategies
    • Administrator
    • ~18 years old (Grade 12)
    • Innovating With Technology
    • ~16 years old (Grade 11)
    • Digital Literacy
    • Literacies
    • 21st Century Skills
    • Foundational Skills
    • Topics
    • ~9 years old (Grade 4)
    • ~8 years old (Grade 3)
    • ~7 years old (Grade 2)
    • ~6 years old (Grade 1)
    • ~5 years old (Grade K)
    • Blog Posts
    • Digital Literacies
    • ~17 years old (Grade 12)
    • Tutor
    • ~15 years old (Grade 10)
    • ~14 years old (Grade 9)
    • ~13 years old (Grade 8)
    • ~12 years old (Grade 7)
    • Job Functions
    • ~11 years old (Grade 6)
    • ~10 years old (Grade 5)
    • Student Level
    • Volunteer
    • Teacher Educator
    • Special Education Teacher
    • Reading Specialist
    • Literacy Education Student
    • Librarian
    • Teaching With Tech
    • Classroom Teacher
    • Content Types

    Teaching Students Safe and Responsible Online Practices

    By S. Michael Putman
     | Jan 22, 2016

    ThinkstockPhotos-stk146244rke_x300In a recent study, nearly 8 out of 10 parents reported their kids watch videos or play games on an electronic device. As the parent of a 14-year-old, I would fall into this demographic, as my son seems to be perpetually on his phone or computer. Given my profession, I have stressed to him that he needs to be cautious when online on any device, and we have an open technology policy, meaning I can examine his devices at any time. Yet, even with my careful approach, we found out how quickly a mouse click can turn into a very problematic situation.

    As a bit of background, for a recent birthday, my son received a computer that we selected specifically for his online gaming. He was in the process of searching for content and game downloads when a pop-up window appeared on the screen, informing him that his “computer was at risk.” The message indicated that he needed to speak with a representative to fix the problem. Taken aback, my son obeyed the message. Within 10 minutes, he had made two phone calls and allowed an unknown individual to access his new computer remotely. Realizing something did not feel quite right, he called me on a different phone, and I told him to shut off the computer immediately and hang up on whoever was impersonating technical support.

    Thankfully all appears OK, but this situation underscores the need for parents and teachers to remain vigilant and educate children on the nine themes associated with digital citizenship. Various documents provide some foundational support in this process (see AASL, ISTE, or Manitoba, Canada’s LwICT,); however, my recommendation for a truly comprehensive resource is Common Sense Education’s website. Given my space constraints, I’ll only briefly describe elements associated with the Digital Citizenship Scope and Sequence and Family Toolbox, but would suggest you give yourself a few hours to explore the many resources on the website.

    The Digital Citizenship Scope and Sequence represents a free curriculum built around eight categories, including Internet safety, privacy and security, relationships and communication, and information literacy. In total, there are 80 lessons in units that teach skills ranging from sending an e-mail to identifying cyberbullying within grade bands of K–2, 3–5, 6–8, and 9–12. The lessons are aligned with the Common Core Standards as well as the AASL and ISTE standards, providing a solid basis for their use in the classroom. Each lesson is available in .pdf format in English and Spanish, yet there is the potential for greater interactivity using digital workbooks in iBooks or accessing content through Nearpod, although these require purchase. On the other hand, the Family Toolbox was created to enable connections between home and school. Resources, which are designed for parents, include videos, conversation-starters, and guidelines that will help them talk to children about how to make good digital choices. I especially like the Family Activity Worksheets, as each contains a three-step activity that involves a child and adult working together to learn a skill or concept related to the lessons within the scope and sequence.

    As I think back on the situation with my son, we both learned a valuable lesson and, in retrospect, I should have done more to prepare him. If there is any solace, it’s that through our conversations he suspected something was wrong during the interaction with “tech support” and knew to call me. Given a recent report revealing 72% of parents expressed concern about teens’ online interactions, I think it’s imperative for educators to highlight resources like those found on Common Sense Education and continue to help parents hold conversations with their children by providing other resources focused on Internet safety (e.g., the FTC's Protecting Kids Online page, Kids.gov, and NewSmartz Workshop). Given our children and youths’ use of digital resources is unlikely to diminish, we must do everything possible to enable them to make wise and responsible online choices.

    For additional information and resources from Pew Research and Common Sense Media, visit:

    S. Michael Putman, PhD, is an associate professor and interim chairperson in the Reading and Elementary Education Department at the University of North Carolina at Charlotte. His areas of research include the impact of teacher preparation and professional development on teacher self-efficacy, student dispositions toward online inquiry, and the effective use of technology within teaching practices.

     This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).
    Read More
Back to Top

Categories

Recent Posts

Archives