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    There's an App for PD in Your PJs

    by Jen Jones
     | Feb 02, 2016

    FullSizeRenderTeachers, by nature, are social networkers, connectors, and collaborators of ideas, knowledge, and best practices. Periscope is the latest in teacher professional development in the form of a hot, free app. Teachers using Periscope to share their ideas with the world are the same types of teachers who are also blogging; however, Periscope is an easier, faster, and more efficient platform for sharing ideas because you speak and express your ideas through a camera instead of writing and composing your ideas through a blog. Followership is growing rapidly because teachers would rather listen to someone speak their ideas, watch his or her facial expressions, and interact by commenting and asking questions right alongside that person. “This new form of professional development is personal, intentional, and informational” says Sarah Cooper, fifth-grade teacher in Tennessee (@rockytopteacher).

    Periscope is a live streaming video platform similar to YouTube in that the user, who I will refer to as the scoper, as we call ourselves, is creating a video, but different from YouTube because the scoper is live, meaning the video is being created and uploaded to the Internet simultaneously—there are no second takes. However, once the scope is done, the scoper has the option to keep or delete the Periscope (Scope). When your scope is over, it is saved for 24 hours in the app, unless you make it available for replays using another app called Katch, which you need prior to making a scope. The video is also saved to your camera roll if you opt for it. As viewers listen and watch a video, they can write comments in a text box, ask questions, or tap the screen. Whenever a viewer adds a comment, everyone else watching the scope can see the comment. Viewers can also tap each other’s comment box and reply directly to one another.

    There are two ways to add content to Periscope: by being a scoper or a viewer. When you are the scoper, anyone can watch you live and people can find you in several ways, most commonly by following you, similar to Facebook and Instagram. Followers usually enable notifications so they know when you are live. People can also find you through the map icon if you have enabled your location setting. I do not recommend enabling the location setting if you are scoping from home, but I do recommend turning it on if you are scoping from somewhere interesting like a museum, Central Park, an active volcano or, say, the Eiffel Tower.

    Teachers have turned to Periscope to share and connect with a broader geographic community, delivering content in a real-time, raw, unpolished, and unscripted format. Because of the interaction between scoper and viewer, the scoper is able to tailor the content to the needs and questions of the live viewers.

    “As a second-grade teacher, I enjoy using Periscope to watch other educators share perks of the classrooms and best practices for kids. There are so many fantastic educators on Periscope, and I can get quality professional development in my PJs on any given day,” said Kayla Delzer, Periscoper in North Dakota (@mrsdelz). Some districts are turning to Periscope as a PD requirement—not requiring that teachers make videos, but watch them. Sheila Jane, educator and founder of the iTeachTVNetwork, has gathered the best educator experts in the United States to do weekly scopes in their respective areas of expertise. On using Periscope for PD credit, Jane says “Periscope is really moving in the right direction as a powerhouse platform to get teachers connected with other teachers who are doing amazing things in the classroom.”
    There are many possibilities for Periscope in education. Teachers at a conference can Periscope during a presentation (with permission, of course) for teachers who were unable to attend. Teachers are sharing classroom arrangement and design from inside their classroom walls after the students go home. Periscope also could be used for peer coaching of classroom lessons. Because I do staff development around the United States, I often turn on Periscope while I’m delivering a workshop or presentation to give my followers a peek at my ELA staff development. For the most part, teacher scopers try to keep their scopes between 15–30 minutes, as teacher minutes are precious.

    Teachers such as Kami Butterfield, a third-grade teacher in Baxter Springs, KS, who teaches in a 1:1 iPad classroom, stops instruction when I start scoping because the students like learning from me, too. She shows my scopes to her students during class, when I scoped about and encouraged students to make a Winter Break Reading Plan. Students loved my “18 Ways to Keep Kids Reading Over Winter Break,” accepted the challenge, and shared their winter break reading on social media using the hashtag #merryreader. 

    Periscope is available in the both the App Store and the Google Play store, for both iPhone and iPad, and both front-facing and back-facing cameras can be used to film. Periscope is an offshoot of Twitter, so you must have a Twitter account in order to create a Periscope account.

    So how are you going to use Periscope to get your teacher voice heard? Do you have ideas worth sharing in videos? Share them now!

    jen jones headshotJen Jones is a K–12 reading specialist, Common Core Trainer, blogger, teacher-author, Periscoper and cofounder of a monthly teaching Blab called #chalktalkedu. She travels the United States to speak, present, and facilitate workshops to schools and districts about 21st-century literacy. Read her blog, Hello Literacy. Follow her on Periscope, Twitter, and Instagram at @hellojenjones.

     
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    What Are We Hoping Augmented Reality Texts Will Augment?

    by Paul Morsink
     | Jan 29, 2016

    AR text dinosaur“Awesome! (The T. rex) exploded the crate!”

    “It’s like you’re holding it!”

    “Can you make it roar? Press the button.”

    “Try to make it run or jump.”

    “Can T. rexes jump?”

    This snippet of dialogue between three 8-year-old boys exploring an augmented reality (AR) informational book vividly captures the excitement and engagement of young readers discovering a new reading technology. In this case it’s an AR pop-up book about dinosaurs of the kind described by Joan Rhodes. The boys’ excitement is contagious.

    At the same time, the snippet also illustrates some legitimate concerns we may have:

    • Highly engaging AR features may lead to misconceptions (e.g., Children inferring that dinosaurs are alive today and can be captured in crates)  
    • Technology learning may eclipse content learning (e.g., Children may learn more about controlling the movements of a digital T. rex on a tablet than about T. rex anatomy, evolution, and so on.)
    • AR texts may create expectations about what reading should look like and feel like that then actually make it harder for readers to engage in sustained, effortful reading and thinking with non–AR texts (e.g., “This book is boring—it doesn’t have any pop-ups”)

    To be fair, the snippet of dialogue also contains a comeback to these concerns. The last boy asks, “Can T. rexes jump?” AR enthusiasts believe that’s what an AR reading experience can do—ignite curiosity and thoughtful inquiry. Without an AR text, some kids might never become interested enough to ask questions. You need the AR to lure readers in. Once they’re engaged, you can try to deepen the thinking and the conversation.

    This comeback may be especially persuasive to parents and teachers who fret that their children will not otherwise pick up a book at all. Still, whatever the current reading habits and motivation level of the children we’re working with, it makes sense to ask, “What exactly are we hoping to augment with AR texts?”

    Aspects of learning we care about and want to monitor for growth include the following:

    • Minutes our students spend “on task” with books
    • Underlying motivation to read
    • Level of curiosity about a particular topic or about the world in general
    • Vocabulary growth
    • Quantity of classroom talk (with peers and with us) generated by books
    • Quality of the talk generated by books
    • Depth of their understanding of key concepts
    • Comprehension and recall of essential information

    Which of these would you prioritize with the students you work with? What other indicators of learning would you want to track?

    It’s not the tech that’s good or bad—it’s the ways tech is used

    There is an urgent need for more research on the impact of e-books, AR books, and other digital media on the reading behaviors and outcomes of diverse learners of all ages. Recent studies with young children by researchers at Wake Forest University and Northern Arizona University suggest mixed effects, with traditional print texts outperforming digital texts and toys with regard to the quality of verbal interactions among readers and comprehension and recall of information. However, drawing big conclusions from a small number of small studies would be a mistake.

    It can also not be repeated often enough: Technology by itself doesn’t cause anyone to learn better or worse. It’s how technology is used, in context and with purpose, with or without particular forms of guidance, that may improve—or impede—learning.

    Further, often, a difference in a single factor may make a big difference. For example, if students have little or no background knowledge about a given topic (e.g., dinosaurs), an AR book may lead to misconceptions. However, with students who have just a bit more background knowledge, the same AR book may stimulate all sorts of powerful learning—with students learning basic facts but also noticing inaccuracies, fact checking details, constructing arguments, and so on. Indeed, you might purposefully choose a poorly made AR book to teach a memorable lesson about fact checking!

    Every teacher needs to be a researcher

    If you’re lucky, you’ll find a study that comes close to testing exactly what you want to know about—the impact of a particular AR book and intervention very similar to the one you’re considering on learners very similar in age and background to your students. More likely, though, you’re going to have to rely on studies that aren’t exactly “spot on” to inform and guide your decisions.

    And it’ll be up to you to decide which factor(s) or indicator(s) you want to track, informally or systematically, to decide whether that new AR book you’ve decided to use with learners is actually having the impact you want. In an age of such rapid innovation and change, we all need to be researchers.

    Paul Morsink is an instructor in the MAET program at Michigan State University.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
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    Using Gaming Principles to Support Student Learning

    By Julie D. Ramsay
     | Jan 27, 2016

    ThinkstockPhotos-84516475_x300Like many of you, I am always looking for a new tool to place in my teacher toolbox, something that will help me reach each of my students more effectively. However, we see trends come and go as educators, and often we see strategies repackaged and given a new name. So when I began hearing things like “gamification” and “gaming in the classroom,” I was skeptical at first. My mind was filled with images of students spending hours in front of screens with little reaction to those living in our three-dimensional world.

    I would not call myself a gamer. Sure, I enjoy playing games—digital and otherwise—but I have learned how easily one can get sucked into them. I asked myself, does this “new” idea have merit? Will it support my students’ learning goals, give them a voice, and help them make the world a better place?

    With that skepticism in mind, I began attending gaming sessions at conferences, reading articles and blogs, and engaging with other educators through social media to learn more. I heard about complex systems of badges and rewards in addition to detailed directions for student-designed video games. Although hearing about how this was working for other teachers was impressive, I, like many of my colleagues, was failing to see the connection between these ideas and the practicality of my middle school classroom. I wondered how bringing gaming into my classroom would support student learning.

    Then, in an Edcamp session facilitated by Laren Hammonds, I learned that by taking the principles that make a game exciting for players and translating them into classroom practice, a teacher can foster an environment where students are engaged. Does this include a teacher or student using games to support learning? Yes, sometimes. Does this include students creating games to prove mastery of standards? It absolutely can.

    Here are a few practices that game makers use that translate well into classroom practices. My bet is that you are already using most of these with your students.

    Competition

    Many of our students thrive on competition. In our sixth-grade classroom, my male students tend to work much harder when there is a competition in place, even for something as small as bragging rights. For some of our students, competition is the way to reach them and get them to connect with our content. It can help to build relationships among team members, and it teaches them a valuable life lesson: how to win or lose gracefully.

    Challenge

    Like with any task, if you make it too easy, the audience will lose interest. We want our students, the next generation, to have the opportunity to fail, learn from their failures, make new plans, grow, and work toward success. Yes, our students need our support and their peers’ support along the way. This not only engages them in a growth mind-set, but also helps to build a strong work ethic. They become stronger, self-motivated, and more independent.

    Communication

    Our students are no longer dying of dysentery on the Oregon Trail. Today’s games include connecting with others in real time. Our learners need that opportunity. Today’s learners expect to be able to get timely feedback. They crave the opportunity to have real-time sessions to discuss, analyze, plan, and strategize their next move. They write, speak, listen, and learn about putting all of their literacy lessons into practice in a meaningful manner with an authentic audience.

    Camaraderie

    Our students want to belong. In today’s games, they have the opportunity to build teams, chat with others, and learn from one another. In our classrooms, we have the opportunity to provide our learners with opportunities to collaborate, both face-to-face and through digital tools. Our students want to feel that they belong to something bigger than themselves. And isn’t that what we want our classrooms to be—a safe environment that includes and supports everyone?

    Do all of these strategies work with all students? Not more than any other strategy. However, games have been around for centuries. To dismiss them would be to deprive our students of rich learning opportunities.

    With this in mind, I may be a gamer after all. How about you?

    Julie D. Ramsay is a National Board Certified Teacher and the author of “Can We Skip Lunch and Keep Writing?”: Collaborating in Class and Online, Grades 3–8.She teaches ELA to sixth graders at Rock Quarry Middle School in Tuscaloosa, AL. She also travels the country to speak, present, and facilitate workshops in applying technology to support authentic learning. Read her blog, eduflections.

     
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    Teaching Students Safe and Responsible Online Practices

    By S. Michael Putman
     | Jan 22, 2016

    ThinkstockPhotos-stk146244rke_x300In a recent study, nearly 8 out of 10 parents reported their kids watch videos or play games on an electronic device. As the parent of a 14-year-old, I would fall into this demographic, as my son seems to be perpetually on his phone or computer. Given my profession, I have stressed to him that he needs to be cautious when online on any device, and we have an open technology policy, meaning I can examine his devices at any time. Yet, even with my careful approach, we found out how quickly a mouse click can turn into a very problematic situation.

    As a bit of background, for a recent birthday, my son received a computer that we selected specifically for his online gaming. He was in the process of searching for content and game downloads when a pop-up window appeared on the screen, informing him that his “computer was at risk.” The message indicated that he needed to speak with a representative to fix the problem. Taken aback, my son obeyed the message. Within 10 minutes, he had made two phone calls and allowed an unknown individual to access his new computer remotely. Realizing something did not feel quite right, he called me on a different phone, and I told him to shut off the computer immediately and hang up on whoever was impersonating technical support.

    Thankfully all appears OK, but this situation underscores the need for parents and teachers to remain vigilant and educate children on the nine themes associated with digital citizenship. Various documents provide some foundational support in this process (see AASL, ISTE, or Manitoba, Canada’s LwICT,); however, my recommendation for a truly comprehensive resource is Common Sense Education’s website. Given my space constraints, I’ll only briefly describe elements associated with the Digital Citizenship Scope and Sequence and Family Toolbox, but would suggest you give yourself a few hours to explore the many resources on the website.

    The Digital Citizenship Scope and Sequence represents a free curriculum built around eight categories, including Internet safety, privacy and security, relationships and communication, and information literacy. In total, there are 80 lessons in units that teach skills ranging from sending an e-mail to identifying cyberbullying within grade bands of K–2, 3–5, 6–8, and 9–12. The lessons are aligned with the Common Core Standards as well as the AASL and ISTE standards, providing a solid basis for their use in the classroom. Each lesson is available in .pdf format in English and Spanish, yet there is the potential for greater interactivity using digital workbooks in iBooks or accessing content through Nearpod, although these require purchase. On the other hand, the Family Toolbox was created to enable connections between home and school. Resources, which are designed for parents, include videos, conversation-starters, and guidelines that will help them talk to children about how to make good digital choices. I especially like the Family Activity Worksheets, as each contains a three-step activity that involves a child and adult working together to learn a skill or concept related to the lessons within the scope and sequence.

    As I think back on the situation with my son, we both learned a valuable lesson and, in retrospect, I should have done more to prepare him. If there is any solace, it’s that through our conversations he suspected something was wrong during the interaction with “tech support” and knew to call me. Given a recent report revealing 72% of parents expressed concern about teens’ online interactions, I think it’s imperative for educators to highlight resources like those found on Common Sense Education and continue to help parents hold conversations with their children by providing other resources focused on Internet safety (e.g., the FTC's Protecting Kids Online page, Kids.gov, and NewSmartz Workshop). Given our children and youths’ use of digital resources is unlikely to diminish, we must do everything possible to enable them to make wise and responsible online choices.

    For additional information and resources from Pew Research and Common Sense Media, visit:

    S. Michael Putman, PhD, is an associate professor and interim chairperson in the Reading and Elementary Education Department at the University of North Carolina at Charlotte. His areas of research include the impact of teacher preparation and professional development on teacher self-efficacy, student dispositions toward online inquiry, and the effective use of technology within teaching practices.

     This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).
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    Sonic Literacy: Getting Students to Tune In

    By Amber White
     | Jan 15, 2016

    Listen to the soundscape around you right now. What do you hear? Perhaps the subtle buzzing of lights, distant voices in the background, or maybe you have music softly streaming on your computer. No matter where you are in the world, life is rich with sound.

    Creating soundscapes has been a longstanding practice in cinema by foley artists. Most sounds you hear in a movie were not there to begin with and are made post-production. Just as music, sound effects, and ambience amplifies the experience for moviegoers, sound is important in students’ multimodal composition.

    This New York Times piece highlights the power of aural environments in our lives, and at the same time illustrates the power that sound can play in multimodal composition. Composing with and through sound is often overlooked in the classroom. How might we engage students in thoughtful sonic composing to develop a stronger, more embodied sense of audience, cultural soundscapes, and emotional impact of tone and mood when digitally writing?

    The #hearmyhome Project

    Two digital trailblazers in the area of (re)imagining sound and sonic composing in classrooms are Jon M. Wargo, a doctoral candidate in Teacher Education at Michigan State University (as well as one of ILA’s inaugural 30 Under 30 awardees), and Cassie J. Brownell, a doctoral student in Teacher Education at Michigan State University.

    #hearmyhome_iconWargo and Brownell’s 2016 #hearmyhome project is a unique networked soundscapes inquiry that encourages people around the globe to share everyday soundscapes using the #hearmyhome tag on various social media. By hearing and listening to the community soundscapes collected, Wargo believes it may reeducate the senses and attune us towards cultural difference. Participants with geotagging services on will have their audio, comments, usernames, and locations generated on a live map on the #hearmyhome website, planned to go live late January).

    You can follow #hearmyhome across multiple social networks (Soundcloud, Twitter, Instagram) and can join an up-to-date mailing list to learn about the list of participatory “sonic events” for your classroom to get involved in.

    Using Booktrack Classroom to Soundscape Text

    Booktrack Classroom is a free Web-based Chrome app (also available for iOS and Android devices) that combines written words and synchronized sounds into an immersive reading experience. This is not an audio book in which a recorded voice reads the text to the listener, but instead the reader reads the text on his/her own while hearing sounds that correspond with the print on the screen. Simply put: a soundtrack for the book!

    To keep sounds in sync with the text, Booktrack can be adjusted to the reader’s pace. The reading speed and volume of sounds can be manipulated by the reader. When the text is paused, a setting gear appears which allows the reader to turn on/off the text tracking indicator and more.

    To experience a Booktrack for yourself, scroll about halfway down the page and click on one of the free samples.

    Not only does Booktrack Classroom provide students with access to a number of books with soundtracks, but students can create brand new soundscapes to books housed in their library or  create their own Booktrack with an original piece of writing that can be published for others to read.

    Creating a Booktrack

    Booktrack SampleStudents can either type in their own story or select a book from the library. Next, they layer in sound–ambience, music, and sound effects–by highlighting specific parts of the text they want the sound to accompany (see screenshot below). As they soundscape the text, students engage in many critical skills: analytical listening, determining where to add sound and include sound effects, deciding what specific sound will create the right ambience, , understanding how to evoke the right emotion with music, and in the end, discerning whether their sound choices will enhance the overall reading experience for the intended audience.

    There are a few considerations to be made before bringing Booktrack into the classroom, such as how can soundtracks and soundscaping assist students with comprehension? Furthermore, teachers will need to model and discuss with students how to efficiently search, listen, and select sounds from the more than 120,000 clips available on the site. Also, students will need headphones/earbuds for composing and listening. Some students might find these soundtracks to be a distraction; the sound can be turned all the way down to eliminate this issue.

    Getting our students to tune in and become better listeners and producers of sound will help them grow as thoughtful digital composers, and #hearmyhome and Booktrack Classroom are just two of the many ways you can explore sonic literacy with your students.

    Amber White headshotAmber White is a reading specialist/literacy coach for North Branch Area Schools and a teacher consultant for the Saginaw Bay Writing Project. You can follow her on Twitter.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).
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